Design Brief#4 Literature Review/Solution Summary

Wenda Li
1 min readMar 1, 2021

SaiJuan Zhang (2010). The application of Chinese national cultural elements in animation. Hundred Schools in Arts, 2010,(07).

Ran Jin (2018).Looking for the 2D new world from the traditional art shadow play. Journal of News Research, February 2018, Vol.9 №3, p224–239.
https://www.ixueshu.com/document/99b122264be0bcee282a3142a9f2b872318947a18e7f9386.html

WuGang Liu (2017). Research and application experience analysis of digital shadow play skeletal animation technology. Time Education, №04, April.
https://www.ixueshu.com/document/07ab6bb454441f203e895bdb244a57db318947a18e7f9386.html

Jin CUI (2017). Developing Shanxi Shadow Art via Fusing it with Aniamtion Industry. China Education of Light Industry, 04 2017, p21–25.
https://www.ixueshu.com/document/214c9856c46110073b28f226be435341318947a18e7f9386.html

Na Wang (2013). Research on the combination of inheritance of shadow play in northern Sichuan and modern animation. Theoretic Observation, №12, 2013, Serial №90.
https://www.ixueshu.com/document/2bf4da80914dcf5ca2dfdba9dc5bbb73318947a18e7f9386.html

Baoqiang Li (2016). Motion Capture Technology Research for Shadow Animation.

Online Community

Workshop for projects, medias. Forum for sharing ideas.

Rewarding Mechanic

Collecting different digital-cut works.

Edit Mode

DIY Repertoire, make your own videos with your characters. Can also record traditional show.

Working with master craftsman

Expert teaching, sharing

Can:

Bring interest

Raise awareness

Providing new forms

Cant:

Systematic learning

Full live experience

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