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https://www.ixueshu.com/document/99b122264be0bcee282a3142a9f2b872318947a18e7f9386.html
WuGang Liu (2017). Research and application experience analysis of digital shadow play skeletal animation technology. Time Education, №04, April.
https://www.ixueshu.com/document/07ab6bb454441f203e895bdb244a57db318947a18e7f9386.html
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Na Wang (2013). Research on the combination of inheritance of shadow play in northern Sichuan and modern animation. Theoretic Observation, №12, 2013, Serial №90.
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Baoqiang Li (2016). Motion Capture Technology Research for Shadow Animation.
Online Community
Workshop for projects, medias. Forum for sharing ideas.
Rewarding Mechanic
Collecting different digital-cut works.
Edit Mode
DIY Repertoire, make your own videos with your characters. Can also record traditional show.
Working with master craftsman
Expert teaching, sharing
Can:
Bring interest
Raise awareness
Providing new forms
Cant:
Systematic learning
Full live experience